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    "Of course I remember, but that method is extremely costly and cannot be widely implemented... Hmm? Could it be that the Radiant Temple is deliberately accumulating wealth, when in fact it doesn't require such a high expense?" I naturally remember this matter. At the time, I marveled at human ingenuity, but this method completely negates any future advancement for the beneficiaries. My martial prowess came easily to me, so I didn’t give it much thought. However, now that Leimen has mentioned it, I’m beginning to see some issues.

    "Based on my understanding of the Radiant Temple, profiteering is inevitable, but the current inability to perform large-scale transformations of Sword Heroes is also a reality. However, humans are a race driven by profit. Where there's profit, they will burst with passion and wisdom. The methods the Temple uses to increase its power while accumulating wealth would likely not escape the notice of other human forces. In the end, the pursuit of this technology by all parties might indeed lead to breakthroughs. Unless it’s truly impossible, within thirty years at most, or ten years at least, humans will undoubtedly elevate their military strength to another level, making the future of our alliance very precarious."

    "What strategies do you propose, then?" Hearing Leimen’s analysis, I believe his judgment. Even if we disregard Leimen, who has dealt with humans for a hundred years, as a former human myself, I understand the effects of collective human effort. Regardless of whether the humans of this life and the last are the same, their nature remains unchanged.

    "The alliance’s plan is to engage in battle as soon as possible," said King Samantha, finally speaking up. "In fact, the alliance has been using the pretext of tension on the western front to redeploy troops from various regions. However, few know that these troops have replaced the elite forces originally stationed on the western front, instead turning their attention to the barbarians of the northern ice plains, aiming to cripple them first before dealing with the human threat. Unfortunately, humans have also increased their cooperation with the barbarians, preventing us from fully achieving our strategic goals. Although we have pushed the barbarians back to the ice plains, we cannot guarantee when they will emerge again. Moreover, human aid continues to increase. Even if we can add two hundred thousand Black Iron warriors in two years, we cannot ensure the complete achievement of our objectives."

    "Therefore, we need new strength," said Pope Pinosi, finally interjecting. "Lord Xuanfeng, do you know the names and miracles of the three War God artifacts once possessed by the orcs?"

    "War God artifacts? They should be the 'Eye of the War God,' which grants wisdom to Shamans, increasing their numbers tenfold; the 'Horn of Doom,' which bestows strength upon warriors; and the 'Totem of Victory,' which brings victory to armies. Which one does Your Holiness refer to?"

    Legend has it that the War God nailed his right eye to the World Tree for nine days and nights to gain great wisdom. The 'Eye of the War God' is an artifact that granted wisdom to the orcs, increasing the number of Shamans tenfold. It is currently stored in the War God Temple. The 'Totem of Victory' possesses wide-range mental induction capabilities, allowing commanders to control troops on the battlefield with ease, akin to the 'Scepter of Domination' used by the pigmen, but with a broader range and applicable to all races. However, it was lost during the 'Demon Suppression Campaign' three thousand years ago. As for the 'Horn of Doom,' it has the ability to trigger mass 'berserk' states, often enabling tens of thousands or even hundreds of thousands of orcs to enter a berserk state simultaneously, eliminating all enemies.

    When mentioning 'berserk,' people often associate it with berserkers, orcs, and barbarians. However, the origin of 'berserk' lies with the most elegant race on the Mainland—the elves. The split among the elves also originated from the invention of 'berserk.' Initially, due to their frail bodies, although their magic was powerful and their archery precise, the elves feared close combat. To overcome this weakness, they invented elemental warriors, utilizing their natural affinity with elements to channel the four elements into their bodies: earth for defense, wind for speed, fire for attack, and water for healing. Such warriors no longer had to worry about close combat threats. However, even among the elves, those with the innate talent to fully accommodate the four elemental magics were rare, leading to the formation of a privileged class of elemental warriors, causing dissatisfaction among many elves, who turned to developing new combat methods.

    Tens of thousands of years ago was the height of elven civilization, with genius mages emerging constantly. Some elves channeled the power of the Golden Tree into their bodies, gaining a flexible plant-like constitution. Others established Moon Wells to channel the power of the Moon Goddess into their bodies. These elves could still be tolerated by the elemental warriors. However, later, some elves made pacts with powerful dark wills from other planes, channeling dark forces into their bodies, gaining combat constitutions rivaling those of elemental warriors, which ultimately triggered an internal war and split among the elves. Whether it was a struggle for power or a battle between good and evil, no one knows. The elemental warriors who guarded the ancient orthodox lineage became the High Elves, while the dark warriors exiled underground became the Dark Elves. Those who gained the power of the Golden Tree and the Moon Goddess split off to become the Wood Elves and Moon Elves. Later, thousands of years ago, another group that mastered bloodline powers split from the High Elves to become the Blood Elves.

    Enhancing one's own strength has always been the pursuit of orcs. Even when it involves the completely unknown realm of magic, it cannot deter the orcs' passionate martial spirit. Despite their lack of understanding of the four elements, the Golden Tree, Moon Wells, and dark deities, the orcs eventually discovered a type of element they could accept—spiritual elements. By channeling the element of anger through their indomitable will, they could unleash several times their normal strength, known as 'berserk.' However, orcs with low spiritual power often lose themselves to the control of spiritual elements, and the influx of spiritual elements damages their minds and lives. Generally, an orc who enters a 'berserk' state three times in their lifetime will die, so few actually use it. In contrast, humans, with their weaker bodies and less need for massive spiritual elements, developed the profession of berserkers, which affects their lifespan but not as severely as for orcs. As for barbarians, it is merely a rumor; they do not 'berserk.'

    Although the 'Horn of Doom' is known as a War God artifact, it was originally a Moon Elf artifact capable of summoning and commanding large numbers of high-level elements. After the orcs seized this artifact, they used countless sacrifices to summon the divine power of the War God, transforming the 'Horn of Doom' so that it could only summon spiritual elements. These controlled spiritual elements do not harm the orcs' spirits or bodies, allowing large numbers of orcs to enter a 'berserk' state without losing their lives or sanity, making it a truly remarkable treasure.

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