Page 512
by adminHowever, despite so many conveniences, this method still has numerous drawbacks. The primary issue lies in the fact that a city, as a material entity, cannot enter the elemental plane, which is purely energy-based. Otherwise, the entire city and all living beings would be assimilated into elements. Therefore, mages are forced to keep the drifting city in the rift between the two major planes, leading to the freezing of time as the most significant consequence.
In the spatial gaps outside the major planes, due to incomplete spatial attributes, the concept of time is virtually nonexistent. Even if some rifts are close enough to the major planes to be indirectly influenced, the flow and distribution of time are extremely chaotic. Thus, the elven mages in the city are completely unable to return the city to the material world on their own. They can only silently await the summons of their kin in the material plane, who will summon them back according to the predetermined method. To avoid being harmed by the chaotic flow of time, all the elves enter a deep slumber shortly after leaving the material plane, patiently awaiting the call of their kin.
The key to recalling the capital lies in the "King's Three Regalia" and the "Fruit of the World Tree."
The original plan of the elves was designed for the worst-case scenario. They did not expect the Goddess of Nature to personally intervene and mobilize elemental giants and angels to interfere. They estimated that the Great Demon King would eventually unify the material plane. However, even Barto, the Great Demon King, would not have an infinite lifespan. Once this mutated devil died, the elves who had endured humiliation and hardship in the material plane would rise again and summon them back. Even if only a few elves remained in the material plane, with the population preserved in the capital, the Golden Tree, and their magical civilization, they could quickly rebuild the glory of the elven empire.
However, the elves at the time did not anticipate that Barto would summon his demonic capital on the ruins of their former capital, nor did they expect that the Great Demon King would ultimately be destroyed by three arrows from the Seraphim. The critical issue was that after the Great Demon King's physical body was destroyed, his immortal demonic soul attempted to escape back to hell through a spatial portal within the demonic capital. If he had succeeded, given Barto's power, it would not have taken long for him to resurrect and return to the mortal world. To prevent this, the elven queen at the time had no choice but to use her life to channel the remaining power of the "Six-Star Demon-Slaying Array" to solidify the space within a radius of tens of thousands of kilometers, trapping Barto and forcing him to be sealed away.
However, this created a troublesome problem. Because the same portal served two purposes, when the elven queen sealed the hell portal, she also blocked the path for the elven capital to return. Even with the "King's Three Regalia" and the "Fruit of the World Tree," the elves could only lament their inability to return. Since the seal was created using the power of the "Six-Star Demon-Slaying Array," it was inherently aligned with the laws of this world. According to research, if the elves were to attempt to break the seal using their magical power, they would need to gather at least five times the amount of magic used to create it. This fantastical solution remained a pipe dream for the elves, who had lost more than half of their population in the war.
In other words, the "Eternal Imperial Capital" was doomed to drift forever, never to return.
Another issue that arose from this was the tens of thousands of underage elves stranded in another realm, creating a massive demographic gap. This led to a situation where, in the following centuries, the population of half-elves nearly surpassed that of pure-blooded elves. The population imbalance further fueled internal conflicts within the elven race, resulting in the exclusion and purging of half-elves. Ultimately, this resulted in a centuries-long feud between half-elves and pure-blooded elves, culminating in the Twelve Sages—half-elves themselves—fully supporting humanity and unhesitatingly using forbidden spells against the high elves, who were the most exclusionary toward half-elves, nearly wiping out the high elven race.
During the time when the Twelve Sages were dominant, some elven mages proposed that the forbidden spells, which disrupted the balance of the world, might be able to break the spatial seal set by the elven queen. However, at that time, the elven race was already fragmented, and without the "King's Three Regalia," any such plan was mere fantasy. Moreover, even if the capital were recalled, it would be difficult to withstand the destructive power of the forbidden spells, which were even more terrifying than the Great Demon King. Thus, the proposal was shelved.
Until today.
Today, the elven race has finally managed, through various means, to lure the human forbidden spell mages to this wasteland. These mages may believe they are eliminating humanity's enemies, but they do not realize that their attack has not even begun. The mere act of gathering their magical power has already opened the most important door for the elves.
The sealed wasteland is now a place of turmoil and urgency.
If one were to look down from high above at this moment, they would surely witness a breathtaking sight.
At the center of the wilderness, surrounding a massive ruin spanning several kilometers, six towering pillars of light—black, white, red, blue, green, and yellow—pierce the sky, unwavering, even penetrating the clouds and reaching deep into the endless starry void.
About a hundred kilometers away from these six pillars, another pillar of light, composed of purple, blue, and yellow, rises into the sky. Although its range is not as vast as the six-colored pillars, and it is not perfectly straight, its twisting and intertwining forms continuously resonate with the surrounding space, stirring the heavens like a stampede of ten thousand horses, creating an even more magnificent and awe-inspiring spectacle.
At the base of this tri-colored pillar lies a mountain peak that has been flattened. On the half-kilometer-wide, luminous platform at the summit, three massive magic circles, each a hundred meters in diameter, are arranged in an equilateral triangle. Smaller circular magic circles connect these larger ones, and all of them are now glowing with eerie lights of various colors.
The three remaining grand mages of humanity stand at the edges of their respective magic circles, remotely controlling the forbidden spell marks floating within the arrays, continuously accumulating the immense magical power needed to alter the laws of the world.
Jia Ruoling, the "Forbidden Spell Mage of Water," a grand mage from the Yellow Dragon, is a woman in her sixties. However, under the full eruption of her water-based magical power, her appearance has gradually reverted to that of a woman in her forties. Yet, she has no attention to spare for this, as all her focus is concentrated on the teardrop-shaped forbidden spell mark crystal before her: the "Mark of Water—Mercy." As her magical power surges, the entire crystal begins to emit a dazzling, enchanting light.
0 Comments